Create 2 decks, each with Estate1 VP
Cost: 2 Coins
and Copper1 Coin
Cost: 0 Coins
. In addition to those, set up the following supply piles:
DominionClick to exclude Dominion: 10×Curse-1 VP
Cost: 0 Coins
Estate1 VP
Cost: 2 Coins
Duchy3 VP
Cost: 5 Coins
Province6 VP
Cost: 8 Coins
46×Copper1 Coin
Cost: 0 Coins
40×Silver2 Coins
Cost: 3 Coins
30×Gold3 Coins
Cost: 6 Coins
10×WorkshopClick to veto WorkshopGain a card costing up to 4.
Cost: 3 Coins
AlchemyClick to exclude Alchemy: 16×Potion
Cost: 4 Coins
10×FamiliarClick to veto Familiar+1 Card
+1 Action

Each other player gains a Curse.
Cost: 3 Coins + 1 Potion
HinterlandsClick to exclude Hinterlands: 10×TraderClick to veto TraderTrash a card from your hand. Gain a number of Slivers equal to its cost in coins. When you would gain a card, you may reveal this from your hand. If you do, instead gain a Silver.
Cost: 4 Coins
Dark AgesClick to exclude Dark Ages: 10×Market SquareClick to veto Market Square+1 Card
+1 Action
+1 Buy

When one of your cards is trashed, you may discard this from your hand. If you do, gain a Gold.
Cost: 3 Coins
10×Poor HouseClick to veto Poor House+4 Coins
Reveal your hand. -1 Coin per Treasure card in your hand, to a minimum of 0 Coins.
Cost: 1 Coin
EmpiresClick to exclude Empires: Landmark TowerClick to veto TowerWhen scoring, 1 VP per non-Victory card you have from an empty Supply pile.
RenaissanceClick to exclude Renaissance: Artifact KeyAt the start of your turn, +1 Coin. Project CitadelClick to veto CitadelThe first time you play an Action card during each of your turns, play it again afterwards.
Cost: 8 Coins
10×LackeysClick to veto Lackeys+2 Cards
When you gain this, +2 Villagers.
Cost: 2 Coins
10×TreasurerClick to veto Treasurer+3 Coins
Choose one: Trash a Treasure from your hand; or gain a Treasure from the trash to your hand; or take the Key.
Cost: 5 Coins
PlunderClick to exclude Plunder: 10×Fortune HunterClick to veto Fortune Hunter+2 Coins
Look at the top 3 cards of your deck. you may play a Treasure from them. Put the rest back in any order.
Cost: 4 Coins
10×MapmakerClick to veto MapmakerLook at the top 4 cards of your deck. Put 2 into your hand and discard the rest. When any player gains a Victory card, you may play this from your hand.
Cost: 4 Coins
10×Mining RoadClick to veto Mining Road+1 Action
+1 Buy
+2 Coins

Once this turn, when you gain a Treasure, you may play it.
Cost: 5 Coins
Other components these cards require:
The game is over when the Province supply is empty, or any three supplies are empty.
Players: 2 3 4 5 6 whatever
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